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Assassin's Creed Brotherhood  

Posted by Jeshurun Godfrey Hastings in




Assassin's Creed: Brotherhood is a historical third person, stealth action-adventure video game developed by for Microsoft Windows, PlayStation 3 and Xbox 360. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in March 2011.

Assassin's Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay's core mechanics are based on movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.

The game introduces a brand-new management system: the player can recruit new members by destroying any of nine "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). The assassin recruits are also able to provide arrow support for the player. Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they've earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings, along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.

The player will have to rebuild Rome, which has fallen into ruin due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, the player will be able to invest in the city and witness its development and unlock rewards. The player will have to conquer and destroy Borgia towers to free city zones from the family's influence. Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.

The combat system has been upgraded to be faster and more dynamic. Striking first and offensive actions will be more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horsemen, arquebusiers, guards and others.

Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.

Prototype - The Game  

Posted by Jeshurun Godfrey Hastings in


Platforms: Xbox 360, PS3 and PC
Developer: Radical Entertainment
Publisher: Activision
Released: 12 June 2009
Score: 9/10

Hitching a ride: players can commandeer vehicle such as tanks and helicopters

"They call me a killer, a monster, a terrorist," rumbles Alex Mercer, the protagonist of Activision's new hyper violent sandbox video game Prototype. "I'm all of these things."

Perhaps there were never truer words spoken in a video game because Alex Mercer has to be one of the most amoral characters ever created - and in this entertainment format, that's up against some pretty stiff competition.

In Prototype, you play as a character that wakes up on an autopsy table with no memory of how he got there. Alex Mercer has been infected with a strange virus that has the side effect of giving him a ton of super powers. Alex is a little upset about his new condition, especially since the military seems to be out to kill him, so he sets out to find those responsible for infecting him and the outbreak that is taking over Manhattan.

The victim of a military experiment gone horribly wrong, Mercer's quest is to find the people responsible for unleashing a viral outbreak on New York and visit unholy vengeance upon them. Prototype dumps all questions about morality into a rubbish skip in the first cut-scene. To say Mercer - and by extension Prototype - has a cavalier attitude towards the value of human life is a gigantic understatement. Mercer is flat-out ruthless and over the course of the game, players will use him to obliterate untold thousands of soldiers, mutants and innocent bystanders.

The game begins on the eighteenth day of the city’s infection. Alex Mercer has a fully upgraded set of powers, letting you get a taste of the things to come before the narrative flashes back to the beginning of the infection. Even though Alex only has a few powers available after this, the game is very generous with upgrades, both in quality and quantity. The full list of Alex’s powers is massive, with so many combo moves and abilities that you will be hard-pressed to remember them all in the thick of battle. However, the game lets you upgrade as you wish by spending “evolution points” on whatever powers you would like, provided you have enough EP to do so. Doing just about anything will net you points to spend, so you will rarely find yourself on the poor end of the gene pool. Destroying infected water towers is a particularly good way to quickly earn large amounts of EP.

Arguably, the thing that Prototype does the best is freedom of movement. From the beginning, Alex can easily run up the sides of buildings, run at high speeds, jump long distances, and fall from great heights without penalty. It isn’t very long before the Glide and Air Dash powers are unlocked, allowing Alex to soar great distances between rooftops. Once all of Alex’s movement abilities are unlocked, traveling from one side of Manhattan to the other is a joy. It is so much fun that hijacking helicopters or tanks just to get around becomes almost pointless, despite the fact that helicopters are technically the fastest way to get around. However, hijacking vehicles for extra firepower is another story.

As the infection spreads through the city, the military is working to suppress it. This back and forth struggle is represented by different zones that pop up around Manhattan. Red zones are overrun with the virus, often housing an infected building called a hive at the center of the zone. Military bases are found in the center of blue zones throughout the city. Despite the large number of powers available to Alex, he will need a lot more firepower if he wants to take down a military base or an infected hive. This is where hijacking tanks and helicopters comes in handy.

So how does a super-powered amnesiac learn to fly a helicopter? The answer is Alex’s absorption ability. The virus running through Alex’s system gives him the ability to rewrite his DNA to the point that he can “absorb” anyone he runs into and take on their form, sort of like a deadly human copy machine. Alex gains the memories and skills of everyone he absorbs, allowing him to pilot helicopters and handle various military weapons. This ability also ties into Prototype’s Web of Intrigue feature. While the game has several hidden orbs to find (in the same vein as Crackdown), the Web of Intrigue is a much more compelling collection-based activity. Basically, there are several different people scattered about Manhattan with knowledge of the outbreak. Each time Alex absorbs one of these people, he unlocks another piece of the puzzle about what is really going on. Finding these people is completely optional, but not doing so means you will miss out on a lot of the game’s narrative. The main storyline is very well done and completely understandable on its own, but the Web of Intrigue provides a lot more plot details utilizing an interesting piecemeal presentation. It gives the feeling that you are piecing things together just like the main character.

At first, Prototype doesn’t seem all that impressive visually. However, whatever it lacks in textures and polygons, it makes up for in numbers. At any one time, you can find yourself in a fight with several helicopters, a few tanks, squads of soldiers, and hordes of the infected all at once. Prototype is able to throw a ton of enemies your way and fill the screen with mayhem with very few hiccups to be found. When you are fending off several infected hunters while running up a wall to elbow drop a tank or kick a helicopter out of the sky, you won’t be thinking about anything as mundane as a blurry texture.

Another thing I should mention is that Prototype is out to paint the town….in red. Blood and severed body parts flow freely when Alex Mercer is around. There is nothing to stop you from carving crowds of people into bloody chunks, whether they are enemies or not. If innocent civilians get in the way, Alex won’t think twice about chopping them in half to get to his intended target. Prototype is tailor made for those who prefer games that revel in causing epic amounts of gory mayhem without any apologies.

Prototype is far from a perfect game. There are only a few different character models for the military, making large groups look like clones. Enemy AI seems to be unimpressed when somebody drops into the middle of the street from several stories up or runs along a wall, yet they freak out when you pick up a random person on the street by the collar. Computer-controlled helicopters will sometimes run into the side of a building inexplicably. Absorbing a base commander in full view of all the soldiers will raise the alarms, but coming back a minute later wearing that same commander’s form as a disguise doesn’t raise any suspicions. The difficulty of certain missions suddenly jumps up to a much harder level than those immediately previous to them. There are a ton of little nitpicks like this that I could bring up, but none of these things got in the way of having fun for me.

Prototype - Tank2

Despite all of its flaws, Prototype still manages to create a large sandbox that is a lot of fun to play in. Tossing cars about, slicing tanks apart with a giant blade for an arm, and unleashing a barrage of tentacles on your enemies never gets old. Prototype is a perfect example of a game that is more than the sum of its parts.

18 Wheels Of Steel Extreme Trucker  

Posted by Jeshurun Godfrey Hastings in

Jump behind the wheel of 18 Wheels of Steel Extreme Trucker! Throw your weight around - drive over 25 different rigs and deliver over 30 types of loads.

Your Life is on the Line - Drive terrains that don't forgive your mistakes - do the job well or you might die trying. Achieve the unachievable by delivering your loads on time. These beasts don't drive themselves - From subtropical to subzero environments, manage your fuel and maintain your truck in peak condition. Try the latest truck simulation game in the reputable 18 Wheels of Steel series, experience the challenges in the life of an Extreme Trucker.



Minimum system requirements:

  • Windows XP/Vista/Windows 7
  • 2.2 GHz CPU
  • 1 GB RAM (2+ recommended on Vista)
  • 1 GB HD Space
  • 256 MB graphics accelerator (GeForce FX or better class, ATI 9600 class)

Sony integrates 3D, Wi-Fi in flagship LED-based LCD  

Posted by Jeshurun Godfrey Hastings in




Sony has announced a trio of
3D-capable HDTV series this year, but only the flagship XBR-LX900 actually includes the glasses--2 pair !--you'll need to enjoy 3D content. Of course, other family members beyond the first two will have to get their own pairs, sold separately ($150 each), but at least with this model Sony builds the emitter into the TV (the others make you purchase the $50 emitter separately). Along with the Panasonic TC-PVT25 series, it's the only 3D-capable TV announced so far to include glasses, although the Panasonic only includes one pair.

Sony Cyber-Shot Digital Camera  

Posted by Jeshurun Godfrey Hastings in




The newest Sony Cyber-Shot digital point-and-shoot cameras will come equipped with GPS and a digital compass. Users can use Google Maps to find the best shooting spots. The DSC-HX5V and DSC-TX7 cameras are the smallest and thinnest AVCHD (Advanced Video Codec High Definition) capable camera.